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August 2010 Update

Classes will begin soon after the start of the school year. The lab will be open Wednesday - Friday of the first week for reading or other digital testing only. We will begin regular classes the following Monday.


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Our Technology Lab Program - Friday, October 16, 2009
Students learn grade level technology standards as they learn state classroom content standards. Students also learn a process of using technology to access, evaluate, organize and produce digital products that express their learning. Students are evaluated using a proven method called Authentic Assessment—student products that demonstrate learning.
 
The lab content is divided into four content areas: Fine Arts, Math, Social Studies, and Language Arts. The emphasis is on the first three since we have a highly effective reading intervention program.
 

Students, primarily in the upper grades, receive technology enrichment with robotics and programming. All students, beginning this year, receive some music theory enrichment. By teaching enrichment to all students, we hope students and parents will pursue further experiences at home or during summer programs. There are many summer technology programs for kids outside of public education for elementary, middle and high school students for students to continue their growth in technology

 
Effectiveness of our Math in Flash Technology Program - Monday, November 09, 2009

How effective is Math in a Flash, the technology program's mastery program?  One of our first grade teachers did a quick comparison study of students in her class.  After two weeks of Math in a Flash in the classroom and during lab, these students below made significant progress on their math fact tests.  A score of "3" is considered at standard for first grade students. These are pre and post test scores.

Student One 1 to 2
Student Two 1 to 2
Student Three 1 to 2.5
Student Four 2 to 3
Student Five 1 to 3
Student Six 2 to 3
Student Seven 2 to 3
Student Eight 2.5 to 3

These are all the children that improved after math in a flash practice in about two weeks. Students not show above began with a three, at standard.

 
Evaluating the Technology Program - Monday, November 09, 2009

How do we evaluate the technology program?  Valid and acceptable evaluation has at least three characteristics.

  1. Objective-- not biased and/or based on objective criteria such as objectives and student work
  2. Relies on first -hand, primary sources and evidence such as student work, direct observation, or testing data.
  3. Employs accepted standards and practices of the profession.

Our technology program is primarily evaluated using a best practice called, authentic assessment.  We look at student work and projects and compare the result to the behavioral objectives and goals of the lessons.

Before a software program is purchased, I conduct due-diligence work, making sure the software has studies and/or data validating the effectiveness of the product.  All of our software is research-based and is proven to be effective in the classroom when used by professionals.

Our technology program is the product of years of work and collaboration between the technology specialist, staff, and input from parents and School Site Council.  It is influenced by national technology leaders such as Alan November and the County Office of Education.

Our technology plan will soon be posted on our web site, pending discussion at SSC.  If you have any questions, please refer to that document or email me at mgraham@srvusd.net

 

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 TitleCategoryModified DateSize 
Technology Presentation 2009Presentation8/17/20092.24 MBDownload
Artist Christo BiographiesStudent Work11/6/2009805.45 KBDownload
Technology Plan 2009-2010Documents11/16/200975.06 KBDownload
2010 District Cyber Bullying Statement 8/24/201019.60 KBDownload
3rd Grade Roy Lichtenstein MuseumStudent Work11/10/2009776.64 KBDownload
Math in a Flash Parent PresentationPresentation8/17/2009448.48 KBDownload
5th Grade- Primes-Sun and Moon InferencesStudent Work8/17/200910.85 KBDownload
5th Grade Technology Critical ThinkingStudent Work11/12/2009337.31 KBDownload

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 Student Work Samples Minimize

2nd Grade Graph Club 4th Grade MS Excel: online survey results analyzed in Excel. 3rd grade learned word processing and demonstrated their skills typing their reports in the lab.  To learn Excel formatting, students practice their fractions.
 4th grade  learning Inspiration software and studying science  Students learn Excel formulas while involved in Math curriculum.  2nd grade learned Kidspiration, created a switchzoo animal and made a visual organizer.  4th and 5th grades learned to organize information in Word tables.

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 Technology Specialist Minimize

Mr. Graham

Mr. Graham has more than 10 years of experience as a technology coordinator and 14 years as a teacher.  He began his technology work in Hayward Unified District as a site leader and grant writer while teaching.  In 1998, the school district hired him to coordinate a technology grant program for several schools over two years.  He has been the Rancho Romero Technology Specialist since 2001.

Mr. Graham is a graduate of the University of California, Davis and St. Mary's School of Education. He earned multiple subjects and single subject, English teaching credentials. He received his Masters in Education in 2002, specializing in online learning and completed his Administrator's credential program in 2005.

He has won awards for both his educational web sites and video work. He received the 1999 ThinkQuest National Platinum award for the best educational site, collaborating with Newbery Award author, Sid Fleischman.  While at Rancho, his broadcast program won the California Multimedia Festival award for best school information video. He designed and directed development of the acclaimed site, Explore Island of the Blue Dolphins.


  
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Technology Program  Technology Program Minimize

About the Technology Program and Specialist

Specialist

I teach the Rancho lab program that includes grades K-5.  I write the grants that fund some of our technology programs, provide professional development, and serve as program manager for all of the school's technology needs, including procurement, repair, web site updates, and other duties.

I develop and manage classroom technology and learning intervention programs for Math and Reading. Some of these programs are Math in a Flash, Earobics, Lexia Primary Reading, and SRI & Reading Counts.  My general education and after-school enrichment programs for students include the weekly broadcast, robotics, computer game creation, and in 2008, introduction to programming (all 3-5 students).

Lab Program

The lab program teaches children technology skills appropriate for their age while enhancing classroom learning.  Lab projects are coordinated with classroom curriculum; so while students are creating PowerPoint, for example, they are learning about Language Arts and Social Studies.  In the lab I train students to use classroom software programs like Earobics, Lexia Primary Reading and Math in a Flash. There is also time provided for teachers to bring in students to conduct Internet research, do word-processing, and take computerized tests during the day.

Correlation with the Rancho Romero School Plan

Our technology program is fully integrated into the school plan for student achievement. Technology is infused into the classroom learning process; and core subject matter is integrated into the lab program.  The program is specifically designed to meet the needs of Rancho students through fully-qualified instruction. Our software tools enable lab instruction maximum flexibility to meet the changing needs our our students and community. 

The Rancho technology program has four main branches

1. Technology Skills

2. Math, Language Arts, Science and Social Studies integration

3. Prevention and Intervention

4. Technology Enrichment

Computer Hardware:

We have 180 instructional computers at Rancho Romero. There are between 5 and 6 computers in each classroom, a library with 9 and a computer lab with 32 student computers. Computers need to be replaced on a regular basis. Parent donations to RREF make this possible. Since teachers depend on computers for instruction and classroom administration needs, the technology department replaces teacher computers every four years.  This helps to maximize teacher productivity and reduces down-time.  After 4 years, teacher computers continue to be of service as classroom computers for students for up to 10 years of total service.

Effective School Technology includes the following characteristics
Personnel
Training and experience
Learning Process
Using technology in the teaching-learning process
Technology skills
Student Achievement and Development with Technology
Provide information otherwise unavailable
Communication: student communities
Students construct own knowledge, facilitated by teacher.
Engage students & Differentiate instruction

Seven Survival Skills for 21st Century Learning**

1.Critical Thinking/Problem Solving
2.Collaboration Across Networks
3.Agility & Adaptability
4.Initiative & Entrepreneurships
5.Effective Oral & Written Skills
6.Accessing & Evaluating Information
7.Curiosity & Imagination

**The Global Achievement Gap, Tony Wagner

What are the New (21st Century) Literacies?

 

  1. Play: problem-solve by experimentation.
  2. Performance: improvise and discover using alternative identities.
  3. Simulation: understand and build dynamic models of real-world processes.
  4. Appropriation: meaningfully sample and remix media content.
  5. Multitasking: scan one's environment and shift focus as needed to important details.
  6. Distributed Cognition: use tools to facilitate thinking about information and the process.
  7. Collective Intelligence: pool knowledge and compare notes with others toward a common goal.
  8. Judgment: evaluate the reliability and credibility of different information sources.
  9. Transmedia Navigation: follow the flow of stories and information across multiple modalities.
  10. Networking: Search for, synthesize, and disseminate information.
  11. Negotiation: Travel across diverse communities, understanding and respecting multiple perspectives, and grasping and following alternative norms.

The Rancho technology program is actively engaging students in these literacies as well as promoting the use in other areas of student education.  The lab program's wiki project and music program are examples of engaging students in 21st century learning.


  
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